![]() ![]() A PS5 console and account for PlayStation Network is required. The quality and connectivity of your play experience may vary depending on your network environment. For a better play experience, a high-speed connection of at least 15Mbps is recommended. PlayStation Portal™ Remote Player requires broadband internet Wi-Fi with at least 5Mbps for use. DUALSHOCK 4 is available on Android smartphones and tablets (Android 10 or later), Android TV devices (Android TV OS 12 or later), iPhone and iPad (iOS 14 or later), Mac (11 or later) via Bluetooth and Windows PC via USB connection.ĦPlayStation Portal™ Remote Player can stream compatible games installed on your PS5 console. DualSense Edge is available on Mac (13.3 or later) via Bluetooth and Windows PC via USB connection. It is currently available on Chromecast with Google TV (4k and HD models) and the BRAVIA XR A95L model TV.ĤIncreased distance between the PS5 or PS4 console and the remote TV may increase latency.ĥDualSense is available on Android smartphones and tablets (Android 12 or later), Android TV devices (Android TV OS 12 or later), iPhone and iPad (iOS 14.5 or later), Mac (11.3 or later) via Bluetooth and Windows PC via USB connection. But before you actually use it, be sure to read the manual to know its capabilities and limitations.1Titles that require a VR headset (PlayStation VR or PlayStation VR2) or additional peripherals (other than a DUALSHOCK 4, DualSense, or DualSense Edge wireless controller) and games that must be streamed using a PS Plus Premium membership are not compatible with PS Remote Play.ģPS Remote Play on Android TV is downloadable on devices running Android TV OS 12 or later. Hopefully clumsy can provide an easy and painless (though suboptimal) option to do this for busy developers. Properly handle this usually requires adding more code in their projects, and it's not always easy nor possible. You don't want a duplicated UDP packet to crash your application. Though nowadays it seems everybody have high speed broadband Internet connection, it's still important to face the fact that network transportation isn't always reliable. Tamper, nudge bits of packet's content. ![]() Out of order, re-arrange the order of packets.Duplicate, send cloned packets right after to the original one.Throttle, block traffic for a given time frame, then send them in a single batch.Lag, hold the packets for a short period of time to emulate network lagging.When started clumsy will only capture packets based on the filter, leaving others untouched.Īfter packets are captured, you can choose to enable provided functions to worsen perspective network condition: If you figured out what's going on then go to Download page and give it a try! If not, scroll on:Ĭlumsy will choose which packets to capture by given filter, in which in can specify whether it's inbound or outbound, tcp or udp, socket port or ip, or a logical combination of many of those criterias. Here's a demo of clumsy working on a netcat listening for localhost udp packets, illustrated as animated gif. Interactive controll how bad the network can be, with enough visual feedback to tell you what's going on.Your application keeps running, while clumsy can start and stop anytime.Works even if you're offline (ie, connecting from localhost to localhost).Support not only HTTP, any protocol based on TCP/IP is supported.System wide network capturing means it works on any application.No need for proxy setup or code change in your application.Whether you want to track down weird bugs related to broken network, or evaluate your application on poor connections, clumsy will come in handy: the packets on demand, then send them away. Leveraging the awesome WinDivert library, clumsy stops living network packets and capture them, lag/drop/tamper/. Clumsy makes your network condition on Windows significantly worse, but in a managed and interactive manner. ![]()
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